Many of the scripts even use GetWeaponHealthPerc to check a weapon's condition so that the swap in one can retain the same condition to maintain the illusion of one weapon with different ammo. above the ammo will be something like (STR 3) that. It makes it seem like the ammo is being swapped over but in reality there are several versions of the same weapon for each of the ammo types, the version suitable to the selected ammo is moved in when the ammo is selected. Vault 22 Flora Overhaul Remastered by Qolore7 and Macintroll B42 Inspect - aka Animated Ammo and Weapon Condition Checking by Hitman47101 and Xilandro Axeuora. Its 95 at optimal conditions, check your weapon skill level and STR level. The weapon is then swapped for a version that fires the specific ammo. The scripts for switching are relatively simple & work by being attached to the weapon in question & detecting when a it's equipped, checking the player's available ammo & offering a selection menu if more than one type of ammo is found. There are however many weapons that have used multiple ammo types through clever scripting, probably where New Vegas got the idea.įor example Apocalypse Armory had shotguns that could use buckshot, slug or EMP shells as well as an M41A Pulse Rifle that could be swapped between normal & under slung grenade launcher. I don't play New Vegas so I don't know exactly how ammo types work in that. 'Are there any mods that allow weapons to use different types of ammunition, like New Vegas does?'